3DSimED3.1i Released

Version 3.1i includes improved support for rF2, and adds Forza Horizon 3 Import.

Studio 397 have included a few new shaders in their release of rF2. These shaders are now supported by 3DSimED3 it should be possible to export models using these shaders. However,  please understand that as 3DSimED3 remains a D3D9 application you will not see the same quality rendering in 3DSimED as in the DX11 rF2.

FH3 Woody Ford

Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import.

Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog.

Visit the download page for new version.


3DSimED 3.1h Released

Version 3.1h is released with support added for Forza Apex car import. Complete cars can be imported (.carbin) and individual components (.modelbin).

Apex 2017 Ford GT EcoBoost

Please note that tracks and track objects cannot be imported.

Clone Object has been added to the Object Instance Edit Pane.

The rendering of cube map shaders has improved, drag rotating a drawing should be faster,  Import Collada DAE support is better and more Forza Apex SwatchBin formats are supported.

Windows 10 users have had problems on AMD graphics hardware due to changes made in the Windows driver, 3DSimED now has less screen tearing than before.

There are also fixes for exporting to PNG, corrections have been made to the order of the SearchPaths in scenes and to the bone positions in an rF2 .GMT when a pivot point has been set.

Visit the download page for new version.

3DSimED 3.1h

New: Support for importing Forza Apex car models, both .carbin and modelbin can be imported. Only cars or car components can be imported, tracks and track objects cannot be imported. Note that although most Forza Horizon 3 car modelbin can be imported the carbin files cannot.

New: Clone Object has been added to the Object Instance Edit Pane. This function creates a new object which is copy of the presently selected object.

Enhanced: Drag rotating a view should be faster.

Enhanced: Import Collada DAE has been improved with support for texture and normal coordinates defined within the Vertices tag.

Enhanced:  Improved support for Forza Apex SwatchBin bitmap files.

Enhanced:  Rendering of shaders with cube maps improved.

Enhanced: DX10 BC5 and DX9 ATI2 formats are now decoded as normal maps.

Fixed:For AMD cards there is a fix to reduce the screen corruption which can happen when drag rotating a view with newer versions of the AMD drivers . To completely remove screen corruption switch to Software Mouse XYZ in the function Display-> DirectxX 9 Options.

Fixed: The Search path order defined by SCN files was reversed.

Fixed: Exporting to PNG could crash.

Fixed: Exporting to rF2 bone positions were incorrect if a pivot point was set.


3DSimED 3.1g Released

3DSimED 3.1g is released.

This is a maintenance release including a few enhancements.

FBX Export & Import now support  multiple UV texture coordinate channels.

The Edit->Object By Name function selects the previously selected Object.

Support has been added for DirectX 10 format DDS, and for Forza .Swatchbin .

There are fixes for GPL Import & Export and N2003 PTF Import.

For a full list of the new features and fixes in 3.1g please see 3DSimED 3.1g release notes.

Visit the download page for new version.



3DSimED 3.1g

Enhanced: Edit->Object By Name how highlights the previously edited object instance.

Enhanced: Support for more DDS formats including DirectX 10 formats used in F1-2016.

Enhanced: RearView section now written to rFactor scene files.

Enhanced: FBX Export/Import includes multiple UV channel texture coordinates.

Enhanced: Home Menu now included Edit->All Visible and Edit->Object By Name

Fixed: The saving of pivot points with rF2 has reverted to that of version 3.1e and earlier . So, if you are exporting just a model then the pivot is always saved. When objects are exported then the pivot will be included only if the object is tagged as Moveable or Billboard.

Fixed: Texture coordinates for exported GPL models.

Fixed: Materials not set when importing GPL models.

Fixed: For a very few tracks, Nascar 2003 .PTF Importing and Updating could result in a corrupt PTF.

Fixed: ShadowGroups attribute now correctly spelt when written to rF2 scenes.

Fixed: Edit->Translate dialog showing incorrect values if the  Axis Layout is the not the default.

Fixed: Some XTX textures were read incorrectly.

To get the latest version go to the download page.

F1-2016 Import Plugin Update

An update to the F1-2016 Plugin is available.

Enhanced:  The alignment of car objects has been corrected.

Enhanced:  Cars and tracks both use high resolution texture map mipmaps if available.

Enhanced:  The import of tracks now includes the sponsor layers

If you have previously downloaded 3.1f then just download the .zip of the plugin. The download page.



3DSimED 3.1f Released

The latest version of 3DSimED includes support for importing cars and tracks from F1-2016.

For those creating rF2 tracks there is also now support for the Decal object tag.

Assetto Corsa support is enhanced with the ability to set object transparency.

Multi-map materials for F1-2002 can now be imported and saved


For a full list of the new features and fixes in 3.1f please see 3DSimED 3.1f release notes.

For more details and to download a free 20 day trial please visit http://www.sim-garage.co.uk





3DSimED 3.1f

New:  Import Plugin for F1-2016 cars and tracks. The plugin works with ERP files found in WEP sub-folders of cars or tracks.

New:  Decal attribute added to Object Instance Edit pane for rF2 .GMT export allowing objects to be placed on top of other objects.

New:  Transparency attribute added to Object Instance Edit pane for Assetto Corsa .KN5 allowing the transparency of a mesh to be overridden. In earlier versions the mesh transparency was always set from the transparency of the mesh material.

New:  F1 2002 .MTS import and export now includes support for multi-map materials.

Enhanced: Export to rF2 now always saves the pivot point.

Enhanced: The texture browser dialog gives more details for DDS files and previews more DDS formats.

Fixed: MR button on the Pivot Point dialog would give incorrect xyz.

To get the latest version go to the download page.

Importing F1-2016 Cars and Tracks

Version 3.1f of 3DSimED includes a plugin to import cars and tracks from F1-2016, below is a short guide to importing.

  • Locate the F1-2016 folder which should be a sub-folder of your Steam installation, for example:
    "S:\steam\SteamApps\common\F1 2016“.
  • Tracks will be found in the asset_groups\environment_package\tracks folder and then within the chosen track folder find the wep folder. Select the track.erp or track_2016.erp  file in the wep folder.
  • The car folder will be a sub-folder of asset_groups\f1_2016_vehicle_package\teams.  As with tracks, the sub-folder required for opening a car is the wep folder which should contain one erp file.
  • The 3DSimED3 plugin will import from ERP archives which are packed files which need to be decompressed. For this reason importing from tracks may require some patience even on a powerful system.
  • If importing tracks a 64-bit operating system is very useful because 3DSimED will then have 4GB of memory to use by itself whereas on a 32-bit system the 4GB has to be shared with other applications, services etc.
  • Textures are written to temporary sub-folder of the 3DSimED3 folder, if 3DSimED3 crashes you should find and clear these temporary folders.