3DSimED 3.1o

Enhancement Import Forza Apex/7 tracks, the “Replace missing texture map” option now replaces all missing texture maps with a ‘blank’ (grey) texture map.

Fix: BC7 format DX10 .DDS texture maps loss of detail, this particularly caused problems when importing Forza 7 or Apex tracks.

 

Working With Forza 7 & Forza Apex Tracks.

12-02-2018 17-55-43

  • Forza 7 and Forza Apex tracks can only be imported with version 3.1n or later.
  • The .zip archives for the tracks need to be unzipped. Note that for the Forza 7 .zip files, the run-time encryption needs removing.
  • The  .zips can be decompressed with quickbms_4gb_files.exe (some files > 2GB) , but to avoid file collision each track needs to be in a separate folder.
  • The -D argument should be used with quickbms_4gb_files.exe to ensure each track has its own folder or use a powershell script as explained in Working with Forza Apex car models.
  • Only the archives in the sub-folders of the tracks folder need to processed.
  • To import a track you need to browse and find the track .pvs files. There seems to be little difference between the low, med,  high, wet, & night versions.
  • When a pvs has been selected the Track Import Options dialog will be presented.

ForzaApex7TrackOptions

  • The Quick Convert Swatch to DDS will convert .Swatchbin files to .dds on the fly and place them in a temporary folder. This should not slow the import as the Swatchbin format is very similar to DDS.
  • Most of the DDS will be Directx10 format and because they are not native Directx9 format cannot be stored in ram as compressed data, so they are very memory hungry.
  • Most of the swatchbin have associated higher resolution versions which can be converted to DDS but these can require so much memory that the track will not be imported correctly so care should be taken with both the higher and all level options.
  • For some reason every track seems to have a few missing texture maps. A solid color texture map replacement will be created with the Replace missing texture map with color map option ticked.
  • The Import Sky Objects option will ensure sky objects are imported but these seem to have little use and merely make editing more difficult.

 

3DSimED 3.1n Release Notes

12-02-2018 18-05-34

New: Tracks from Forza Apex and Forza 7 can now be imported.

Enhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS.

Enhanced: When writing .SCN files for rF2, the REFLECTEDENV and REFMAP0 sections are written and populated with the names of objects tagged as reflected.

Enhanced: When closing a model, the option to never be prompted has been added. The option can also be set at File->Options->User Options.

Enhanced: Wavefront .OBJ. The normal and texture coordinates are exported with the same number of decimal places as the XYZ coordinates.

Enhanced: Collada Export of a single object will try to use the title of the filename for the geometry name.

Fix: Tools->Rename Objects would change the case of the object names to lower case.

Fix: Editing an object name within the Object Instance Edit pane.

Fix: Opening a .3SE would change object names to lower case.

Fix: Exported geometry using the stamp billboard shaders would be incorrectly rotated in rF2.

Visit the download page for new version.

 

 

3DSimED 3.1m

10-01-2018 20-19-31

Enhanced: Added support for the new shaders of rF2 v1109. Some of these are DX11 only shaders, they can be used in models and exported to rF2 but are rendered in 3DSimED with a simple diffuse map.

Enhanced: Fully defined Searchpaths in rF/rF2 .SCN files now supported.

Enhanced: More Swatchbin (Forza textures) formats supported.

Enhanced: Two ‘Decal’ shaders added: one with cube map & specular colour; the other supporting bump, specular & cube maps.

Fix: Importing models. If Object names contain ‘:’  characters they are replaced with ‘_’ (this was a problem with Race Sim Studio models).

Fix: Forza Apex/Horizon 3/7 improved handling of texture coordinate channels.

Fix: In some circumstances an object could be clipped out when visible.

Visit the download page for new version.

 

 

Working With Studio 397 rF2

Studio 397 have made some great improvements to rF2 particularly by adding DX11 rendering. A number of new  & updated shaders to take advantage of DX11 features have been included, and as a result 3DSimED has been extended to support these enhancements.

3DSimED 3.1m includes the new shaders from rF2 v1109 in the Select DirectX Shader window. This allows materials to be assigned these shaders and saved when exported to one of the .GMT format 3DSimED supports. If the game does not include the material shader then it will just use a default shader (which appears to be the simple diffuse texture map).

Shader 11-01-2018 16-34-34

One of the filters for the shaders in the Select window is ‘rF2 DX11’ which are for shaders included in rF2 DX11 but not in the DX9 version. 3DSimED can include these shaders in the models, and can export them in the .GMT materials, but cannot render them correctly because of the DX11 features used, so it just renders them with a simple diffuse texture.

Shader 11-01-2018 16-30-20

3DSiimED now includes 3 ‘Decal’ shaders included to make it easier to work with some models from other games. The Download Page includes a .zip of files required to ensure rF2 can understand and render these shaders, just ensure these are placed in the same folder as the CoreShaders.mas.

Shader 11-01-2018 16-58-55

 

 

 

 

 

3DSimED 3.1l

21-11-2017 16-42-56

New: Forza 7 Support. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types.

New: Wavefront .OBJ export plugin.

New: F1-2017 _model Import Plugin . This allows individual models to be imported but requires game ERP archives to be decompressed.

New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. Decompress individual or folder tree of ERP archives.

Enhanced: Added rF2 shader “car body paint with damage”.

Fix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing.

Fix: Models with deeply nested objects could crash 3DSimED.

Fix: Wavefront .OBJ import could not import quoted texture map names.

Fix: TDU Import would corrupt some meshes.

Visit the download page for new version.

F1-2017 Import Plugin Update

This is an update to the F1-2017 Import plugin included with 3DSimED 31k – it will not work with versions before 3DSimED 31j.

The following issues are addressed in this release:

  • Opening some tracks could cause the plugin to terminate.
  • The classic cars were not using the classic tire objects and textures.
  • The higher resolution texture maps (mipmaps) were not used if the original DDS was in DXT1 format.

Go to the Download page.

Importing F1 2017 Models

Version 3.1k 3DSimED and later can import models from F1 2017.

To import F1 2017 models F1-2017 (*.erp) must be selected as the import file type.

Importing Cars. To import a car you must browse to your F1 2017 game and look for the f1_2017_vehicle_package folder within the asset_groups folder. Inside the f1_2017_vehicle_package folder there is the teams folder with all the cars, select the car, and then the wep folder. The wep folder should have the car’s erp file to select and import.

Note: to import a classic car browse the f1_classic_02_vehicle_package folder.

11-09-2017 20-49-35

Importing Tracks. Within the game’s asset_groups folder find the environment_package folder and then the tracks folder. Select the track and find the wep folder. For each track there are two erp to select from, one named <track_name>_2017.erp and the other named <track_name>_classic.erp, select one of those and the track should be imported.

12-09-2017 12-36-48

Forza Apex/Horizon 3 Import Plugin

This is an update to the Forza Apex/FH3 Import plugin included with 3DSimED 31j – it will not work with earlier versions of 3DSimED.

The following issues are addressed in this release:

  • Objects with identical titles but different disk files would load incorrectly.
  • Importing a modelbin with all LOD would fail.
  • Sub-meshes instanced more than once could be scaled incorrectly.

Go to the Download 3DSimED page.