New: Live reflection map of reflected environment (REFLECTEDENV) rF2 track objects. Road and water shaders will use this reflection texture map.New: Material Animation is no longer restricted to animation of texture stage 0. This allows effects such as water ripple to be modelled.
New: The background is now rendered with a sky dome.
New: The rendering frequency of Material Animation can now be set.
New: NetKar .NKO car models can now be imported.
Texture coordinates corrected for F1-2013 import of cars.
Improvements to binormals and tangents used for bump mapping shaders.
Improvements to rendering with environment cube maps.
Fixed problems with XP compatibility.Exported rF1 and rF2 .gmt could become invisible in game.Materials using some of the SRPL Shader Pack were not exported correctly.
Cube mapping rendering has been improved.
The spinners of the Object and Point Panes could cause small inaccuracies in the edit boxes.
View Object was not correctly updating the centre of the drawing.
There were problems using arrow keys in the drop-down material list of the Material Pane.
The vertex colours and alpha of NFS objects are now used.
Import of multi-texture materials in NFS is improved.
New: HDR Pane with rendering preview.New: Improved shader handling for 3rd party shaders (such as the SRPL package).
New: Export of multiple .3DS
New: Import of GRID 2 cars and tracks.
New: Import of NetKar Pro .NKO binary files via plugin.
Updated Pixel and Vertex Shaders now includes Real Road shader.
Export of rF2 objects could fail after erasing Material geometry.
Tooltip on Select Shader dialog includes shader title.
Attempted fix for some users reporting having to use Reload Textures after Importing.
The Display Sky No Z Depth function was broken.