Category Archives: Release News

3DSimED3.1i Released

Version 3.1i includes improved support for rF2, and adds Forza Horizon 3 Import.

Studio 397 have included a few new shaders in their release of rF2. These shaders are now supported by 3DSimED3 it should be possible to export models using these shaders. However,  please understand that as 3DSimED3 remains a D3D9 application you will not see the same quality rendering in 3DSimED as in the DX11 rF2.

FH3 Woody Ford

Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import.

Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog.

Visit the download page for new version.


3DSimED 3.1h

New: Support for importing Forza Apex car models, both .carbin and modelbin can be imported. Only cars or car components can be imported, tracks and track objects cannot be imported. Note that although most Forza Horizon 3 car modelbin can be imported the carbin files cannot.

New: Clone Object has been added to the Object Instance Edit Pane. This function creates a new object which is copy of the presently selected object.

Enhanced: Drag rotating a view should be faster.

Enhanced: Import Collada DAE has been improved with support for texture and normal coordinates defined within the Vertices tag.

Enhanced:  Improved support for Forza Apex SwatchBin bitmap files.

Enhanced:  Rendering of shaders with cube maps improved.

Enhanced: DX10 BC5 and DX9 ATI2 formats are now decoded as normal maps.

Fixed:For AMD cards there is a fix to reduce the screen corruption which can happen when drag rotating a view with newer versions of the AMD drivers . To completely remove screen corruption switch to Software Mouse XYZ in the function Display-> DirectxX 9 Options.

Fixed: The Search path order defined by SCN files was reversed.

Fixed: Exporting to PNG could crash.

Fixed: Exporting to rF2 bone positions were incorrect if a pivot point was set.


3DSimED 3.1g

Enhanced: Edit->Object By Name how highlights the previously edited object instance.

Enhanced: Support for more DDS formats including DirectX 10 formats used in F1-2016.

Enhanced: RearView section now written to rFactor scene files.

Enhanced: FBX Export/Import includes multiple UV channel texture coordinates.

Enhanced: Home Menu now included Edit->All Visible and Edit->Object By Name

Fixed: The saving of pivot points with rF2 has reverted to that of version 3.1e and earlier . So, if you are exporting just a model then the pivot is always saved. When objects are exported then the pivot will be included only if the object is tagged as Moveable or Billboard.

Fixed: Texture coordinates for exported GPL models.

Fixed: Materials not set when importing GPL models.

Fixed: For a very few tracks, Nascar 2003 .PTF Importing and Updating could result in a corrupt PTF.

Fixed: ShadowGroups attribute now correctly spelt when written to rF2 scenes.

Fixed: Edit->Translate dialog showing incorrect values if the  Axis Layout is the not the default.

Fixed: Some XTX textures were read incorrectly.

To get the latest version go to the download page.

3DSimED 3.1f

New:  Import Plugin for F1-2016 cars and tracks. The plugin works with ERP files found in WEP sub-folders of cars or tracks.

New:  Decal attribute added to Object Instance Edit pane for rF2 .GMT export allowing objects to be placed on top of other objects.

New:  Transparency attribute added to Object Instance Edit pane for Assetto Corsa .KN5 allowing the transparency of a mesh to be overridden. In earlier versions the mesh transparency was always set from the transparency of the mesh material.

New:  F1 2002 .MTS import and export now includes support for multi-map materials.

Enhanced: Export to rF2 now always saves the pivot point.

Enhanced: The texture browser dialog gives more details for DDS files and previews more DDS formats.

Fixed: MR button on the Pivot Point dialog would give incorrect xyz.

To get the latest version go to the download page.

3DSimED 3.1d Released

The new version of 3DSimED is available.

Support is now included for Rieza Studio’s Automobilista with a full set of Rieza shaders as well as SPRL shaders allowing models to be created taking full advantage of Automobilista’s rendering capabilities.

With the addition of the third party tool, rFactorDec.exe, 3DSimED can now call this tool to export Automobilista .GMT with the required encryption.

For those editing Assetto Corsa cars there is a pixel shader to render the main car shader, ksPerPixelMultiMap_damage_dirt, so skins will correctly visualised.

A new Toolkit function, Texture Replace From Folder, makes it much easier to replace liveries and find missing textures.

A re-worked Shader Select Dialog allows game filters to be set which should assist users to correctly target games such as rFactor 1 & 2, Automobilista, and Assetto Corsa.

For a full list of the new features and fixes in 3.1d please see 3DSimED 3.1d release notes.

For more details and to download a free 20 day trial please visit

21-07-2016 10-57-22
Automobilista Formula Retro model showing the car shaders.
20-07-2016 12-10-36
Assetto Corsa Lotus 72D with Gold Leaf livery.

3DSimED 3.1c Released

A new version of 3DSimED is available which includes the import of F1-2015 tracks & cars. All cars and tracks included in the games can be imported directly from the game ERPs without any need to unpack, which should be useful to those creating new skins, decals and other mods.

With the new Material Batch Edit function Version 3.1c continues to build on its ability to easily create models for games such as rFactor1/2, Assetto Corsa, GTR2 etc. and its plugin architecture allows it to be able to import and export to an ever-growing  number of other formats including other 3D editors such as 3DS Max and Blender.

For a full list of the new features and fixes in 3.1c please see 3DSimED 3.1c release notes.

For more details and to download a free 20 day trial please visit

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