Category Archives: Release News

3DSimED 3.1t

Enhancement  Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders.
The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.

Fix:  LOD filters for Forza model import.

Fix:  With HDR on double-clicking to centre the view would fail.

Fix: Reflections rendered incorrectly with HDR rendering.

Download version 3.1t at the download page.

3DSimED 3.1s

Enhancement Added Forza Horizon 4 car import.

Enhancement  F1-2018 Import has improved decal shader and all textures are now extracted for a model.

Enhancement  Drag-and-Drop of file types supported by Import Plugins. It should also be possible to use Open With… from the File Explorer context menu but this can have  a problem resulting from file permissions.

Fix: With shaders turned off the sky dome would be displayed as a sphere at the centre of the model.

Fix: Importing an animated rF2 .GMT could crash.

Fix: Rubber-banding of Poly-lines restored.

Download version 3.1s at the download page.

3DSimED 3.1q

Enhancement HDR Rendering now has a simple on/off checkbox and that setting is saved for future sessions. FXAA Post processing is included and the Sky Dome is correctly rendered.

Enhancement The NScale of a bump map can now be set in the Material Edit Pane. This may be useful for rF2 models although not all shaders with bump maps use it

Fix: BC7 format DX10 .DDS texture maps were causing assertions due to a problem with the NVidia DDS library code.

Fix: Export FBX Plugin was naming nodes and meshes incorrectly .

Fix: Object Instance Edit->Replace Object with a .3SE could fail. (Existing .3SE should be  corrected by opening and re-saving).

Download version 3.1q at the download page.


3DSimED 3.1p

Fix: rF2 .GMT created using the latest 64-bit Max plugin will now import.

Fix: The Material Edit -> Swap texture channel coordinates function could give incorrect results if both channels were not 0 (1->2,1->3,2->3).

Fix: Exported Wavefront .OBJ are now smaller for models which have been edited.

Fix: In some situations, FBX Export was including deleted geometry.

Fix: Open 3SE could fail if saved 3SE contained objects.

Visit the download page for new version.





3DSimED 3.1o

Enhancement Import Forza Apex/7 tracks, the “Replace missing texture map” option now replaces all missing texture maps with a ‘blank’ (grey) texture map.

Fix: BC7 format DX10 .DDS texture maps loss of detail, this particularly caused problems when importing Forza 7 or Apex tracks.


3DSimED 3.1n Release Notes

12-02-2018 18-05-34

New: Tracks from Forza Apex and Forza 7 can now be imported.

Enhanced: Import of Forza 7/Apex/Horizon cars has a new option to convert Swatchbin to DDS, this option will also ensure all texture maps referenced by all the materials will be available as DDS.

Enhanced: When writing .SCN files for rF2, the REFLECTEDENV and REFMAP0 sections are written and populated with the names of objects tagged as reflected.

Enhanced: When closing a model, the option to never be prompted has been added. The option can also be set at File->Options->User Options.

Enhanced: Wavefront .OBJ. The normal and texture coordinates are exported with the same number of decimal places as the XYZ coordinates.

Enhanced: Collada Export of a single object will try to use the title of the filename for the geometry name.

Fix: Tools->Rename Objects would change the case of the object names to lower case.

Fix: Editing an object name within the Object Instance Edit pane.

Fix: Opening a .3SE would change object names to lower case.

Fix: Exported geometry using the stamp billboard shaders would be incorrectly rotated in rF2.

Visit the download page for new version.



3DSimED 3.1m

10-01-2018 20-19-31

Enhanced: Added support for the new shaders of rF2 v1109. Some of these are DX11 only shaders, they can be used in models and exported to rF2 but are rendered in 3DSimED with a simple diffuse map.

Enhanced: Fully defined Searchpaths in rF/rF2 .SCN files now supported.

Enhanced: More Swatchbin (Forza textures) formats supported.

Enhanced: Two ‘Decal’ shaders added: one with cube map & specular colour; the other supporting bump, specular & cube maps.

Fix: Importing models. If Object names contain ‘:’  characters they are replaced with ‘_’ (this was a problem with Race Sim Studio models).

Fix: Forza Apex/Horizon 3/7 improved handling of texture coordinate channels.

Fix: In some circumstances an object could be clipped out when visible.

Visit the download page for new version.



3DSimED 3.1l

21-11-2017 16-42-56

New: Forza 7 Support. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types.

New: Wavefront .OBJ export plugin.

New: F1-2017 _model Import Plugin . This allows individual models to be imported but requires game ERP archives to be decompressed.

New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. Decompress individual or folder tree of ERP archives.

Enhanced: Added rF2 shader “car body paint with damage”.

Fix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing.

Fix: Models with deeply nested objects could crash 3DSimED.

Fix: Wavefront .OBJ import could not import quoted texture map names.

Fix: TDU Import would corrupt some meshes.

Visit the download page for new version.

F1-2017 Import Plugin Update

This is an update to the F1-2017 Import plugin included with 3DSimED 31k – it will not work with versions before 3DSimED 31j.

The following issues are addressed in this release:

  • Opening some tracks could cause the plugin to terminate.
  • The classic cars were not using the classic tire objects and textures.
  • The higher resolution texture maps (mipmaps) were not used if the original DDS was in DXT1 format.

Go to the Download page.