Category Archives: Release News


Enhancement:  Car and track models from F1-2020 can now be imported.

Enhancement: Support for compressed CodeMasters MipMaps format. This results in higher resolution texture maps for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017.

Enhancement:  Improved Decal shader for F1-2020, Grid2019, F1-2019, F1-2018 & F1-2017 gives better rendering of liveries.

Enhancement:  Improved  sponsor layer and barrier layer handling for tracks from F1-2019 & F1-2018.

Enhancement: Improved DX10 DDS processing reduces the memory overhead and allows more complex models to be imported than before (for example rF2 Portland).

Fix: In the render pipeline prevent shadow casting animated objects to be shadow receivers as this could give strange artifacts.

Download version 3.2a at the download page.


Enhancement:  Car models from Grid 2019 can now be imported.

Enhancement:   FBX Export and Import preserves transparency. FBX alpha source black is equivalent to chroma transparency  and if an FBX material has an opacity map the material will be set to alpha blending transparency in 3DSimED.

Enhancement:     The Shader list has been updated to include recent rFactor 2 additions. Note that 3DSimED cannot  render these correctly as they are DX11 while 3DSimED is DX9.

Fix:   When working with the gMotor formats (rFactor etc)  LOD values are now applied to the Instance entries of a SCN.

Download version 3.1x at the download page.




Enhancement   The rf2 DirectX11 IBL Shaders  can be assigned to materials.

Note that these shaders are not rendered correctly because 3DSimED3 is a DX9 application.

Enhancement    Duplicate vertices are purged when importing FBX, this should greatly reduce the vertex count.

Fix A file in the recent list could be incorrectly processed if its extension was both a native file type and a plugin file type.

Fix  Collada Import could crash when importing a file with empty nodes.

Download version 3.1w at the download page.

3DSimED 3.1u

Fix:  When Importing a plugin format, nested objects would incorrectly inherit parent attributes. This could cause attributes such as shadow casting and LOD to be wrong, this was particularly apparent in Assetto Corsa models.

Fix:  GMT models from Zmodeler would fail to import, this was an unintended consequence of a fix for GMT that had been created by recent 64-bit Max plugins.

Fix: When importing from .VEH or SCN files comments on the same line as a SearchPath would cause the path name to be corrupted.

Fix:  FBX Import could assigned incorrect object names if the user had selected the option to set Object Names from Node Names.

Fix: The export plugins did not save the Lodin/Lodout values.

Fix:  Browsing for an object to import when an extension could be both a native and a plugin would always import the native.

Download version 3.1u at the download page.

3DSimED 3.1t

Enhancement  Exporting rF2 model data now includes data for puddle reflection for the Read Road & Kerb shaders.
The data is placed in the vertex fields normally used for bone data. Note that these shaders are for DX11 so 3DSimED (DX9) cannot render the puddle data.

Fix:  LOD filters for Forza model import.

Fix:  With HDR on double-clicking to centre the view would fail.

Fix: Reflections rendered incorrectly with HDR rendering.

Download version 3.1t at the download page.

3DSimED 3.1s

Enhancement Added Forza Horizon 4 car import.

Enhancement  F1-2018 Import has improved decal shader and all textures are now extracted for a model.

Enhancement  Drag-and-Drop of file types supported by Import Plugins. It should also be possible to use Open With… from the File Explorer context menu but this can have  a problem resulting from file permissions.

Fix: With shaders turned off the sky dome would be displayed as a sphere at the centre of the model.

Fix: Importing an animated rF2 .GMT could crash.

Fix: Rubber-banding of Poly-lines restored.

Download version 3.1s at the download page.