Category Archives: Release News

3DSimED 3.1l

21-11-2017 16-42-56

New: Forza 7 Support. Earlier versions of 3DSimED could import Forza 7 models with the Forza Apex Import Plugin but version 3.1l has many improvements to help import Forza 7 car models. The plugin understands the new pcfamily and base sub-folders of media, has improved diffuse texture handling, includes an option to import the blur wheel materials and will read more swatchbin texture types.

New: Wavefront .OBJ export plugin.

New: F1-2017 _model Import Plugin . This allows individual models to be imported but requires game ERP archives to be decompressed.

New: Tools ->Expand-> Single ERP Archive/Batch ERP Archive. Decompress individual or folder tree of ERP archives.

Enhanced: Added rF2 shader “car body paint with damage”.

Fix: Forza 7/Apex/Horizon 3 Import has better handling for missing materialbins and should not crash if files are missing.

Fix: Models with deeply nested objects could crash 3DSimED.

Fix: Wavefront .OBJ import could not import quoted texture map names.

Fix: TDU Import would corrupt some meshes.

Visit the download page for new version.

F1-2017 Import Plugin Update

This is an update to the F1-2017 Import plugin included with 3DSimED 31k – it will not work with versions before 3DSimED 31j.

The following issues are addressed in this release:

  • Opening some tracks could cause the plugin to terminate.
  • The classic cars were not using the classic tire objects and textures.
  • The higher resolution texture maps (mipmaps) were not used if the original DDS was in DXT1 format.

Go to the Download page.

Forza Apex/Horizon 3 Import Plugin

This is an update to the Forza Apex/FH3 Import plugin included with 3DSimED 31j – it will not work with earlier versions of 3DSimED.

The following issues are addressed in this release:

  • Objects with identical titles but different disk files would load incorrectly.
  • Importing a modelbin with all LOD would fail.
  • Sub-meshes instanced more than once could be scaled incorrectly.

Go to the Download 3DSimED page.

3DSimED3.1j Released

New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps

New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported.

New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max.

New: Export Collada has option to copy textures to the same folder as the exported .DAE. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE.

New: Export FBX includes option to copy textures to the same folder as the FBX. The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures.

New: Texture Map conversions now has the option to remove trailing GUID strings from texture maps names (this is particularly for Forza import because the swatchbin filenames often include a long GUID string).

Enhanced:  Forza Apex/FH3 The use of ‘#’ has been removed from imported materials and texture map names.

Enhanced:  Forza Apex/FH3 The positioning of wheels, rotors and calipers improved.

Enhanced:  Forza Apex/FH3 LOD handling improved.

Enhanced:  Forza Apex/FH3 LOD revised material detection, resulting in higher material resolution.

Enhanced: Tools->Split Objects The objects created are smaller with less vertices.

Enhanced: Tools->Texture Browser->Batch Convert. The limit on the number of files that could be selected has been increased.

Enhanced: The Material Edit Pane shows textures missing for the material shader with a magenta border.

Fix: Primitives->Add TSO could fail to find texture maps referenced by the object.

Fix: JPEG grey-scale images were incorrectly decoded.

Fix: JPEG files could not be converted inside the Texture Map Browser.

Fix: PNG files written by 3DSimED had reversed red and blue.

Fix: Some cars imported from Forza Apex and FH3 could have zero sized tires and wheels.

Fix: Dialog windows with multiple floating point input windows could corrupt the values if one of the inputs was negative.

Fix: Assetto Corsa fix for ksMultilayer_fresnel_nm shader MultA variable.

Visit the download page for new version.

3DSimED3.1i Released

Version 3.1i includes improved support for rF2, and adds Forza Horizon 3 Import.

Studio 397 have included a few new shaders in their release of rF2. These shaders are now supported by 3DSimED3 it should be possible to export models using these shaders. However,  please understand that as 3DSimED3 remains a D3D9 application you will not see the same quality rendering in 3DSimED as in the DX11 rF2.

FH3 Woody Ford

Support has been added to import Forza Horizon 3 cars. Also, for both FH3 and Forza Apex Import the user can now choose the LOD to import.

Note that 3DSimED3 cannot automatically detect the difference between Apex & FH3 Carbin so please make sure the correct format is chosen from the drop-down box on the Import dialog.

Visit the download page for new version.


3DSimED 3.1h

New: Support for importing Forza Apex car models, both .carbin and modelbin can be imported. Only cars or car components can be imported, tracks and track objects cannot be imported. Note that although most Forza Horizon 3 car modelbin can be imported the carbin files cannot.

New: Clone Object has been added to the Object Instance Edit Pane. This function creates a new object which is copy of the presently selected object.

Enhanced: Drag rotating a view should be faster.

Enhanced: Import Collada DAE has been improved with support for texture and normal coordinates defined within the Vertices tag.

Enhanced:  Improved support for Forza Apex SwatchBin bitmap files.

Enhanced:  Rendering of shaders with cube maps improved.

Enhanced: DX10 BC5 and DX9 ATI2 formats are now decoded as normal maps.

Fixed:For AMD cards there is a fix to reduce the screen corruption which can happen when drag rotating a view with newer versions of the AMD drivers . To completely remove screen corruption switch to Software Mouse XYZ in the function Display-> DirectxX 9 Options.

Fixed: The Search path order defined by SCN files was reversed.

Fixed: Exporting to PNG could crash.

Fixed: Exporting to rF2 bone positions were incorrect if a pivot point was set.


3DSimED 3.1g

Enhanced: Edit->Object By Name how highlights the previously edited object instance.

Enhanced: Support for more DDS formats including DirectX 10 formats used in F1-2016.

Enhanced: RearView section now written to rFactor scene files.

Enhanced: FBX Export/Import includes multiple UV channel texture coordinates.

Enhanced: Home Menu now included Edit->All Visible and Edit->Object By Name

Fixed: The saving of pivot points with rF2 has reverted to that of version 3.1e and earlier . So, if you are exporting just a model then the pivot is always saved. When objects are exported then the pivot will be included only if the object is tagged as Moveable or Billboard.

Fixed: Texture coordinates for exported GPL models.

Fixed: Materials not set when importing GPL models.

Fixed: For a very few tracks, Nascar 2003 .PTF Importing and Updating could result in a corrupt PTF.

Fixed: ShadowGroups attribute now correctly spelt when written to rF2 scenes.

Fixed: Edit->Translate dialog showing incorrect values if the  Axis Layout is the not the default.

Fixed: Some XTX textures were read incorrectly.

To get the latest version go to the download page.

3DSimED 3.1f

New:  Import Plugin for F1-2016 cars and tracks. The plugin works with ERP files found in WEP sub-folders of cars or tracks.

New:  Decal attribute added to Object Instance Edit pane for rF2 .GMT export allowing objects to be placed on top of other objects.

New:  Transparency attribute added to Object Instance Edit pane for Assetto Corsa .KN5 allowing the transparency of a mesh to be overridden. In earlier versions the mesh transparency was always set from the transparency of the mesh material.

New:  F1 2002 .MTS import and export now includes support for multi-map materials.

Enhanced: Export to rF2 now always saves the pivot point.

Enhanced: The texture browser dialog gives more details for DDS files and previews more DDS formats.

Fixed: MR button on the Pivot Point dialog would give incorrect xyz.

To get the latest version go to the download page.

3DSimED 3.1d Released

The new version of 3DSimED is available.

Support is now included for Rieza Studio’s Automobilista with a full set of Rieza shaders as well as SPRL shaders allowing models to be created taking full advantage of Automobilista’s rendering capabilities.

With the addition of the third party tool, rFactorDec.exe, 3DSimED can now call this tool to export Automobilista .GMT with the required encryption.

For those editing Assetto Corsa cars there is a pixel shader to render the main car shader, ksPerPixelMultiMap_damage_dirt, so skins will correctly visualised.

A new Toolkit function, Texture Replace From Folder, makes it much easier to replace liveries and find missing textures.

A re-worked Shader Select Dialog allows game filters to be set which should assist users to correctly target games such as rFactor 1 & 2, Automobilista, and Assetto Corsa.

For a full list of the new features and fixes in 3.1d please see 3DSimED 3.1d release notes.

For more details and to download a free 20 day trial please visit

21-07-2016 10-57-22
Automobilista Formula Retro model showing the car shaders.
20-07-2016 12-10-36
Assetto Corsa Lotus 72D with Gold Leaf livery.