Importing F1-2015 Cars & Tracks

Version 3.1c of 3DSimED includes a plugin to import cars and tracks from F1-2015, below is a short guide to importing.

  • Locate the F1-2015 folder which should be a sub-folder of your Steam installation, for example:
    "N:\steam\SteamApps\common\F1 2015“.
  • Tracks will be found in the f1_2014_environment_package folder and then within the track folder find the wep folder.
    Most tracks will have three wep.erp files. For the 2014 version choose the 2014.wep.erp; the other two will open the 2015 version.
  • Car folders can be in either f1_2014_vehicle_package or f1_2015_vehicle_package\teams. As with tracks, the sub-folder required of the cars is the wep folder.
  • The 3DSimED3 plugin will import from ERP archives which are packed files which need to be decompressed. For this reason importing from tracks may require some patience even on a powerful system.
  • If importing tracks a 64-bit operating system is very useful because 3DSimED will then have 4GB of memory to use by itself whereas on a 32-bit system the 4GB has to be shared with other applications, services etc.
  • Textures are written to temporary sub-folder of the 3DSimED3 folder, if 3DSimED3 crashes you should find and clear these temporary folders.