3DSimED 3.0n

New: Live reflection map of reflected environment (REFLECTEDENV) rF2 track objects. Road and water shaders will use this reflection texture map.New: Material Animation is no longer restricted to animation of texture stage 0. This allows effects such as water ripple to be modelled.

New: The background is now rendered with a sky dome.

New: The rendering frequency of Material Animation can now be set.

New: NetKar .NKO car models can now be imported.

Texture coordinates corrected for F1-2013 import of cars.

Improvements to binormals and tangents used for bump mapping shaders.

Improvements to rendering with environment cube maps.