New: Live reflection map of reflected environment (REFLECTEDENV) rF2 track objects. Road and water shaders will use this reflection texture map.New: Material Animation is no longer restricted to animation of texture stage 0. This allows effects such as water ripple to be modelled.
New: The background is now rendered with a sky dome.
New: The rendering frequency of Material Animation can now be set.
New: NetKar .NKO car models can now be imported.
Texture coordinates corrected for F1-2013 import of cars.
Improvements to binormals and tangents used for bump mapping shaders.
Improvements to rendering with environment cube maps.