All posts by Dave Noonan

FBX Export/Import

New plugins are available to allow the export and import of FBX files.

  • The intention of the export plugin is to allow models to be exported to the Assetto Corsa KsEditor.
  • When exporting for use with KsEditor please make sure your texture maps are in a sub-folder named ‘Texture’, it does not matter what path is in the FBX as it is ignored the maps are just expected to be in the ‘Texture’ folder.
  • It is a good idea to use the Tools->Split Objects by Material before exporting to the KsEditor.
  •  Version 6 FBX is exported which should also work with many versions of 3DSMax and other 3D editors.

The FBX Plugins can be found at the downloads page.

3DSimED 3.0t

New: Assetto Corsa Export plugin added.  Geometry, materials and shaders are all exported allowing tracks to be edited and created. Please note that at present car models do not work.

New: Assetto Corsa import supports shaders and their associated variables.  The Assetto Corsa plugins also ensure that the Ks Shaders are available in the Edit Material Pane. Note that 3DSimED does not have the vertex and pixel shaders to render these shaders correctly.

New: The Collada Import Plugin can now read skeletal character animation. At present the transforms must be defined by matrixes and not axis angle, and there is a limit of 40 bones.

New: Collada Export gives the options of exporting multiple texture channels. Nodes are now named according to the object associated.

New: A function Export->Export RF2 Anm allows a character animation to be saved to rF2 format. This is intended to be used with the Collada Import of animations.

New: Material Edit Pane allows user variables associated with imported shader data to be modified. At present Assetto Corsa is the only sim with this support.

Enhanced: Memory handling has been improved it is easier to edit large models than before.

Enhanced. Collada Import no longer allows materials to share vertices, this helps with the editing of multi-channel texture coordinates.

Enhanced. A much large range of replacement tokens is allowed when importing ISI car models.

There was a bug with the group edit of objects with Set Tag which caused all modified objects to be assigned the same instance name.

Edit Paste Vertices could cause an exception error.

Very small triangles could not be selected.

Go to the 3DSimED3 Download page.

 

3DSimED 3.0s

New: Plugin to import car models from Test Drive Unlimited 1 & 2 from the 3DG geometry  or BNK archive.

New: The Primitive Box function has the option to generate a bounding box surrounding the Editable Face Data.

Enhanced. The pivot point is always saved to a .GMT when exporting a single model for rFactor, rF2, and the other ISI formats. When saving a scene the pivot point will only be saved if the Moveable attribute is set for the object.

Enhanced. The Collada Import Plugin new reads fixed skin meshes.

Enhanced. Paste Material on the Material Edit pane now gives the option to overwrite texture maps.

Enhanced. Dirt ShowDown Import Plugin attempts to correctly set the transparency of materials, previously all were set to alpha blended transparency.

Enhanced. The Group Instance Edit pane has a copy function to place the group on the clipboard as an object.

Enhanced. Export DXF is improved.

Undo could take too many steps back when used from any of the edit panes.

On the  Object Instance Edit pane the shadow options presented did not update when the Object Shadow option was changed.

An object with scaling not set to 1.0 would be incorrectly positioned if it had a non-zero pivot point.

The magenta colour of the ‘missing texture map’ rendering has been altered to prevent the Fresnel shaders rendering bright white if the fresnel texture is missing.

Go to the 3DSimED3 Download page.

3DSimED 3.0r

New. The view roll angle can now be set, the tilt of a mouse wheel can be used to change the angle.

New. For Objects with multiple animations the rendered animation can now be selected, this is particularly useful with objects such as corner workers.

New. Objects now have an Instance Name, this is useful when editing .scn files for rFactor and rF2.

New. The Import file dialog and many other file open dialogs now have a recent folders button.

New. Edit->Object By Name now shows the Object tree and allows selection of an Object at any branch of that tree.

New. Object rotations are now always about the pivot center. The Edit Object Pane has a new function to calculate and set the pivot point. The Edit->Center Objects Pivots and Edit->Bottom Center Objects Pivots allow the pivot point to be set for all objects.

New. On the Object Instance Edit pane the memory recall (MR) XYZ will update the Pivot Point if the X,Y, or Z Pivot edit box is selected.

New. Dirt ShowDown tracks and cars can now be imported.

New. Assetto Corsa tracks and cars can be imported with a new plugin.

New. Ferrari Virtual Academy 2010 tracks cars can be imported with a new plugin.

New. Nascar 2003 environment maps are now supported. The material shader for these environment maps is ‘sphere map masked by t1’. Exporting as well as importing is supported.

Enhanced. Selection of geometry is quicker, please note this is at the expense of frame-rate but in everyday use very quick geometry selection is probably more important than high frame-rates.

The view could disappear when looking directly down or up.

The view was not correctly panned by the keyboard arrow keys.

When using Primitives->Add Object new textures were not rendered.

Edit->Paste Materials sometimes did not render new textures.

A mistake in the tire vertex shader could cause tires to be animated.

The Collada Export Plugin now creates .DAE files which can be imported by Bob The Track Builder XPacker.

Go to the 3DSimED3 Download page.

Tilt Camera View

I am working on adding another axis to the view in 3DSimED3. I am calling it ‘Tilt’ as it will be controlled by the tilt of a mouse wheel but conventionally this type of rotation is a known as ‘roll’.  It’s not a super-useful feature but it should make for some nice screen shots.

Edit Nested Object

Nested Object editing will be included in the next release.

The Edit->Object By Name function will soon feature a tree control to show the nesting of objects.
It will be possible to select any object in the tree for editing – previously it was only possible to edit top-level objects directly.