General
- Windows 32-bit application (Windows XP & later).
- Fast rendering exploiting DirectX hardware acceleration.
- Use of HLSL shaders for high quality fast rendering.
- Real-time rotation and zooming. Fast textures display.
- Visual selection of objects, vertexes and faces.
- Edit multiple drawings in a single instance of 3DSimED.
- Full undo/redo stack.
- Context help included.
- Frequent fixes and updates.
Object File Formats Supported
- 3D Editor support:-FBX (Assetto Corsa KsEditor, Blender, 3DSMax & others); Collada DAE (Blender, 3DSMax & others) ; SKP (Google SketchUp) ; 3DS (3DSMax & others) ; .X (Direct X)
- Import:- Kn5 (Assetto Corsa); .GMT rFactor2; ERP (F1-2021 to F1-2015); PSSG (F1-2010 – F1-2014 GRID 1 & 2 & AutoSport) ; VHF SGB and MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE , GTR2, GTR, GTL, rFactor) ; TRK (GTR2, GTL) ; CAR (GTR2) ; VEH (rFactor) ; SCN (rFactor, NSR, F1CC, F1-2002) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nascar Heat) ; PTF (N2003,N2003,N4) ;
3DO (N2003,N2002,N4,GPL,N3,N2,ICR2) ; .MTS (F1CC,F1-2002,NSR) ; P3D (Race Driver) XBX (Ford Racing 3) ; VRL (SCGT, F1-2000)
- Export:- Kn5 (Assetto Corsa); .GMT rFactor2; MEB (NFS Shift) ; GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR) ; GRF (Viper Racing and Nacsar Heat) ; MOD (Viper Racing and Nacsar Heat) ; 3DS; 3DO (N2003) ; MTS (F1CC,F1-2002) ; .X (Direct X) ; .X (Richard Burn Rally) ; GPS (Bob’s Track Builder) ; Update:- .PTF (N2003) ;
GPL TSO .3DO; ASE for ASE23DO util.
Packed Data Formats Supported
- Decompression to a folder of:- .DAT (all Papyrus sims); .MAS (F1CC, F1-2002, NSR, rFactor) ; GTR (GTR, GTR2) ; GTL (GTL).BIG (Toca Race Driver) ; RES, TRK, CAR (Viper Racing and Nascar Heat).
Object Editing
- XYZ position and rotation including realtime preview.
- Delete and Replace with new object.
- Explode to edit faces and vertices of object.
- Isolate to open a copy of the memory object in a new window.
- Open of disk object in a new window.
Material Support
- Materials loaded from MTS & GMT files.
- Material editing including assignment of textures, bump mapping, specular mapping, environment mapping, transparency, specular power etc.
- Copy and Paste of materials. Filter display of model by material.
Copy and Paste.
- Copy and paste model data and objects.
Texture Brower.
- Browse:- .MIP (all Papyrus sims) ; .BMP ; .TGA; .DDS; .TEX; .PNG; JPG.
- Conversion (single file or batch) to:- .MIP (N2003 & GBL); .BMP; .TGA; DDS ; PNG.
Display Control
- Filter model display by texture, material, and or object.
- Walk tracks
- Cull back facing faces.
- Quickly change light source position by mouse.
- Texture, wire frame and flat shading.
Geometric Editing
- Centre model
- Calculation of facet or vertex normals.
- Move/rotate model
- Re-position model vertices.
These programs are to be used only for legal and non-infringing uses
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